I have been doing some thinking (Read: I spent ten minutes thinking about this while drying some dishes) and I came up with the bright idea of doing Colossus Time Trials, but with teams. My biggest gripe, and some of you all have left feedback to this effect as well, is that Colossus Time Trials is instant gratification-- you sign up, I run the race, you read the results. There's not a lot of interaction or "fun" for you in the process. I think we can try out a team format and see how everyone likes it, especially with the active member base that we have right now. I think we can tinker, potentially add in a rewards system or some "currency," and implement purchasable team effects, which might make bad teams better, or help great teams dominate and keep their title! But first, I want to do a test run of the team format and allow everyone to experience it and then provide feedback. Feedback helps, even if you think this entire idea sucks (well, maybe don't provide that specifically as feedback, it would be more helpful to tell me why it sucks). The objective is, and always has been, to provide something that you all enjoy.
Please read here for a basic overview of what Colossus Time Trials is. Ultimately, the concept is simple. You pick a ship with or without special effects, and race that ship through a course of varying length. The course itself may have special effects applied to it, which affects how quickly or safely your ship flies through the course. You want to avoid clipping the waypoint ring or hitting obstacles like asteroids. If you want to visualize what you're doing in this race, check out this video.Hillbilly Race Fan wrote:What is Colossus Time Trials?
I simply click a button on a random number generator once for each lap of the course. For a ten lap race, I generate ten random numbers depending on the minimum and maximum roll for your ship, and those are your times. After that, I check the numbers over to make sure you didn't crash.Man Eating Pork Rinds wrote:Okay, but how does it work?
The team format introduces some strategy for those participating and relies on some capable members signing up as team captains. A team captain will race, of course, but they'll also have the duty of drafting their team. The draft is an important part of this process, as everyone who signs up will select a ship that they will be locked in with. This means that once you sign up, you can't change the ship you're in. A team captain should try to diversify their team. For example, if you, the captain, are flying an R-22 Spearhead, which is generally regarded as a sprinting-type ship (very high speed, very low durability), you should try to draft some other racers who have more durable ships to balance it out.Literally Speed Racer from the Live Action Film wrote:Got it, what's the difference between the regular race and the team format?
The draft itself will be a snake-type draft. If you're unfamiliar with the concept, each team picks once, but to make it fair for the last team that gets to pick, they get to pick first in the second round of the draft. Essentially, the order reverses each round. Each of the teams will have their draft order determined randomly.
An example of the draft order in a snake draft is:
Round One: Team 1, Team 2, Team 3
Round Two: Team 3, Team 2, Team 1
Right now, I'm thinking of having the teams compete in a randomly selected five-course tour made up of the Colossus Sprint (five laps), the Castilon Spaceway (ten laps), and the Colossus Circuit (fifteen laps), with course effects also being random on each. Depending on team size, a team may use two racers for each of the courses. The wrinkle is that the team may not use a racer who crashes on the next course in the tour. I have also thought about whether the teams will know what that next course is ahead of time, but I've decided that I will skip that bit for now while we're going through our first run in this format.
Scoring will be determined by the lowest cumulative team total time at the end of the tour. If a team fails to complete a course, for example, if both racers from your team crash, your team time will be ten minutes higher than the highest scoring team that did complete the race.
Since this is an extended event, I think we could have each member of the winning team receiving 150,000 credits, and any individual earning a track record gets a bonus of 100,000 credits. I can't do XP, so that will have to be it... Unless...? Maybe...?BugBet Sportsbook wrote:What's at stake?
Post below or let me know you want in on Discord (send me a DM; don't @ me) and I'll add you to the list. Please make sure you let me know whether you are signing up as a team captain or if you're signing up as a racer who is capable of being drafted. You will also want to select a ship, but please think carefully about it, since you will not be able to change it later.You wrote:How do I sign up?
No fee for signing up, this one will come straight from BugBet Sportsbook, as administered by Spreadsheet the Assembler. Ultimately, I'm looking for three teams of three, with a captain and two racers. I can be convinced to add a fourth team if there is enough interest.
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Sign Up:
Note: Even if you see three people who have signed up as captain, feel free to sign up as one. We can sort it out later in case someone wants to just be a racer.
Kita Ikari
- Captain
- Firespray Patrol Craft
- Captain
- Firespray Patrol Craft
- Captain
- Z-95 Headhunter
- Captain
- A-24 Sleuth
- Racer
- Firespray Patrol Craft
- Racer
- Firespray Patrol Craft
- Racer
- Firespray Patrol Craft
- Racer
- R-22 Spearhead
- Racer
- Z-95 Headhunter
- Racer
- Z-95 Headhunter
- Racer
- YT-1300 Light Freighter
- Racer
- YT-1300 Light Freighter