Derelict
Posted: Mon Jan 22, 2018 4:47 pm
Silent in the void of space- a large grayish dot comes into better view.
An oblong shape takes form from view as it gets closer- slowly drifting slightly off-kilter, listed to one side followed by a small halo of glittering debris, and surrounded by a blueish fog.
A ship... It appears to be several thousand years old- using tech that is rather outdated and frankly unseen in the modern galaxy. By the looks of it- it was meant for long exploration hauls- but heavily armed at the same time. How long it's been drifting is unknown, but the systems nearby have only recently received a distress ping from the craft. The first scout ship took a look- and got some strange readings- and sent word back to their home government.
Immediately, the Galactic Alliance intelligence were first notified- and due to the nature of the craft- The Jedi became involved. The news of the distress ping was massive- which means that the Blue Stars got their hands on the call. Imperial Naval Intelligence scraped the message as well- of whom the Sith gleaned info from with their agents.
The distress signal is choppy at best.. but the audible message is clear- the ship was originally of Jedi origin. Whatever the ship and crew's fate was, is left a mystery. There are signs of external damage, but not enough for it to have been left adrift the way it is.
The governments began a race to close off the ship from private sector salvage and scout teams- due to possible dangers... It's nearing time to send crews to investigate for themselves- Surely an exciting discovery for whoever gets to claim it.
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Tracking the blinking distress beacon- your crew enter the thin- wispy floating blue mists around the ship. Almost immediately- your systems begin beeping before sensors going completely dead. As the crew navigates further in- the mist begins clouding the pilot's view, and stars around are no longer able to be seen as reference points to the outside universe.... everyone can see flashes of blue light pop and explode as discharges from the ionized gas interacts with your ship's hull- claw-like fingers of lightning playing across the ship.
The blinking light of the distress beacon acting as something of a guide- grows ever closer. Looming ever larger, a growing orb- like a blinking giant's eye...
You break the mists- and get a decent view of the massive floating ship- Silvery plating with blue and orange accents. At least - what would be left of a paint job with accents- flaked and scraped away. The hull has some physical damage- though it doesn't seem to be what caused the ship to go disabled. Some carbon scoring from ship fire- yes. Though there is also damage from colliding with asteroids or meteorites. Around some of these dents, scrapes, gashes, and holes- are floating debris clouds.
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OOC GM note: Each faction will be arriving together in one ship. Make sure to bring three or four biological NPC crew-members along. Your first post will be the arrival to the scene of the floating ship- and locating preferable docking solutions. There are four possible- and are first-come-first-serve! Once arriving, that will be my queue to describe the area you're landing in, and allow you all to disembark
One will find an in-tact airlock.
Another will be able to dock in one of the lightly damaged shuttle bays.
They can also find a small docking port for cargo shipments.
Lastly - there will be a blown-out hole someone can land in that used to be an engineering bay.
An oblong shape takes form from view as it gets closer- slowly drifting slightly off-kilter, listed to one side followed by a small halo of glittering debris, and surrounded by a blueish fog.
A ship... It appears to be several thousand years old- using tech that is rather outdated and frankly unseen in the modern galaxy. By the looks of it- it was meant for long exploration hauls- but heavily armed at the same time. How long it's been drifting is unknown, but the systems nearby have only recently received a distress ping from the craft. The first scout ship took a look- and got some strange readings- and sent word back to their home government.
Immediately, the Galactic Alliance intelligence were first notified- and due to the nature of the craft- The Jedi became involved. The news of the distress ping was massive- which means that the Blue Stars got their hands on the call. Imperial Naval Intelligence scraped the message as well- of whom the Sith gleaned info from with their agents.
The distress signal is choppy at best.. but the audible message is clear- the ship was originally of Jedi origin. Whatever the ship and crew's fate was, is left a mystery. There are signs of external damage, but not enough for it to have been left adrift the way it is.
The governments began a race to close off the ship from private sector salvage and scout teams- due to possible dangers... It's nearing time to send crews to investigate for themselves- Surely an exciting discovery for whoever gets to claim it.
---------
Tracking the blinking distress beacon- your crew enter the thin- wispy floating blue mists around the ship. Almost immediately- your systems begin beeping before sensors going completely dead. As the crew navigates further in- the mist begins clouding the pilot's view, and stars around are no longer able to be seen as reference points to the outside universe.... everyone can see flashes of blue light pop and explode as discharges from the ionized gas interacts with your ship's hull- claw-like fingers of lightning playing across the ship.
The blinking light of the distress beacon acting as something of a guide- grows ever closer. Looming ever larger, a growing orb- like a blinking giant's eye...
You break the mists- and get a decent view of the massive floating ship- Silvery plating with blue and orange accents. At least - what would be left of a paint job with accents- flaked and scraped away. The hull has some physical damage- though it doesn't seem to be what caused the ship to go disabled. Some carbon scoring from ship fire- yes. Though there is also damage from colliding with asteroids or meteorites. Around some of these dents, scrapes, gashes, and holes- are floating debris clouds.
----------
OOC GM note: Each faction will be arriving together in one ship. Make sure to bring three or four biological NPC crew-members along. Your first post will be the arrival to the scene of the floating ship- and locating preferable docking solutions. There are four possible- and are first-come-first-serve! Once arriving, that will be my queue to describe the area you're landing in, and allow you all to disembark
One will find an in-tact airlock.
Another will be able to dock in one of the lightly damaged shuttle bays.
They can also find a small docking port for cargo shipments.
Lastly - there will be a blown-out hole someone can land in that used to be an engineering bay.