Force System

Bring your questions regarding Sithlore's Force System here! Application limits, tips, and all other information can be answered here.
Lady Kota
Full Member
Posts: 384
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:24 am

Level 10 Force User (1,000 words for level-up, Level 10 Skills require 1,000 words each)

Alter Senses of Another - Alter what someone else sees, hears, feels, etc C2, S3, A3

Masterful Lightsaber Combat - Highest level in Lightsaber Combat. Think Yoda C3, S2, A2, Level 6 Skilled Lightsaber Combat

Meditation of Immersion - The FU stills their mental & physical state to a profound level. While in this state, some can become invisible even to artificial means of detection, while others can project images around them with vivid clarity. Corresponds to the Fallanssi Currents C3, S2, A3

Karmic Strike - The Jedi induces feelings of guilt and self-loathing in a target for every crime that person has ever committed. Can result in disorientation or evens unconsciousness for truly evil targets. C3, S2, A3

Morichro - Rapidly slows the body functions of other beings, resulting in a comatose state A3, S2, C2


Paranoia - cause multiple enemies in a ten-meter radius to become insane with fear and paranoia for a short time. Opponents are too stricken with fear to defend themselves, some so insane that they choose to kill themselves rather than face the user. S2, A3
Last edited by Lady Kota on Fri Sep 15, 2017 11:35 am, edited 2 times in total.
Image

Lady Kota
Full Member
Posts: 384
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:24 am

Level 11 Force User (1,100 words for level-up, Level 11 Skills require 1,100 words each)

Electric Judgement - A lightning based attack, similar to Force Lightning, but which does not kill and instead saps an opponent's strength and willpower. Can also be used to drain the energy from an electrical device or vehicle. C3, A2

Mass Heal - Use the Force to heal multiple people of serious and life-threatening wounds. C3, S2, A2


Force Lightning - Bolts of lightning created by the Darkside C3, A2
Last edited by Lady Kota on Fri Sep 15, 2017 11:33 am, edited 1 time in total.
Image

Lady Kota
Full Member
Posts: 384
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:25 am

Level 12 Force User (1,200 words for level-up, Level 12 Skills require 1,200 words each)

Wall of Light - Creates a wall of light around another Force user and strip them of their connection to the Force. C3, S2, A2


Force Destruction - Creates a massive field of Dark side energy able to be thrown in any direction. On impact creates a large blast radius, vaporising anyone in the vicinity not powerful enough to defend themselves. An exhausting power, it requires a great deal of focus and concentration, and can only be managed once or twice before the user needs to rest. C3, S2, A2
Last edited by Lady Kota on Fri Sep 15, 2017 11:38 am, edited 1 time in total.
Image

Lady Kota
Full Member
Posts: 384
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:26 am

Level 13 Force User (1,300 words for level-up, Level 13 Skills require 1,300 words each)

Manipulate Life Force - Allows the user to transfer or siphon the life energy of another being at will to either bolster an ally or themselves. The extent of how much is siphoned/transferred is dependant on the targets force level and the amount of focus applied by the user.A3,S3,C3
Image

Lady Kota
Full Member
Posts: 384
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:27 am

Master Powers
To learn a Master power, you must be a Force user of level 13, have Control 3, Sense 3 and Alter 3, and have at least twenty Force powers on your roster. In addition to this, you must petition for approval from the 'Force Committee'. Only one Master power per Player Character (PC). Training for the Master power requires at least two months (real time, not game time). During this training period no other Force applications are to be submitted. The required word count for the Master power will be 5,000 words.

Should you go inactive (as judged by the 'Force Committee' seeing no active sign of you on the Sithlore forum for a time period of one month) your power will be revoked in order to free the slot for someone active. It can also be revoked for the reason of abuse.

If for whatever reason you fail to meet the deadline or complete the application to the satisfaction of the Force Team, you will be barred from applying for a new Master Power for a period of six months. This is to ensure everyone has a chance to learn a power where others have failed.
Neutral Master Powers:

Resurrect/Create Life
(Prerequisite: Manipulate life energy and either Accelerate Healing or Dark Side Alchemy)

Force user is able to use the Force to revive those who have died recently, and restore them exactly to their form before their death. It is even possible to resurrect them completely as long as some part of the physical body remains, or even a personal item, though this is far more difficult. The more people brought back to life, the more fatigued the Force user becomes. With this power it is also possible to actually create life, as was suggested by some that Darth Plagueis was capable of. Force user may also be capable of virgin birth, cloning, or even the giving of life to previously inanimate objects.


Doppelganger Projection
(Prerequisite: Mental Translocation, Illusions, Meditation of Immersion, Telekinesis)

Force user is able to create and project illusionary duplicates of themselves over a potentially wide area (though they will not last long off-world). The shorter this area range, and the less duplicates created, the more potent, life-like and convincing the doppelgangers will be, and the less strain is placed on the Force user. The Force user controls their duplicates via the subconscious, yet still feels some mental strain.


Force Storms (Wormhole)
(Prerequisite: Null Gravity, Control Weather)

Force user can create hyperspace wormholes via the Force. These wormholes can range in size from personal sized (allowing for the instant teleportation of a person or small vessel) to huge maws capable of obliterating entire fleets of ships. The smaller the wormhole, and the shorter the distance the wormhole will take its user, the more easier it is to create and keep sustained. Since sustaining the wormholes takes a lot of power and concentration only one wormhole can be created at any given time, and the Force user must rest afterwards. Also, should the Force user loose their concentration whilst trying to sustain the wormhole, the wormhole will be destroyed (potentially causing an explosive release of Force energy) and the Force user will have to try again once their strength has returned. Despite myth, these Force created wormholes do not allow the user to travel through time.


Force Flight
(Prerequisite: Null Gravity, Force Jump, Telekinesis)

Force user can use the Force to levitate themselves, giving the illusion of natural flight. The Force user can also extend their jumping distances and can slow their rate of decent if falling. The longer the elapsed duration of the flight, and the greater the height the user flies to, the more difficult it becomes for the Force user to keep in control. The Force user must therefore make sure not to become fatigued, as they could very well loose control and plummet to the ground.


Telekinetic (Saber) Combat
(Prerequisite: Telekinesis, Masterful Lightsaber Combat, Combat Sense)

Force user is able to gracefully wield multiple lightsabers and other melee weapons through the Force, without the need to hold them physically. Although it does require a great deal of concentration, the Force user also has a limited range of other activities he or she can engage in simultaneously. The more weapons that are wielded, the more concentration is required and the more strain is placed on the user. Ranged weapons can also be utilised telekinetically, but nowhere near as effectively. Force user is also able to perform useful combat tricks such as 'saber throw'.


Phase
(Prerequisite: Shadow Walk and Manipulate Life Energy)

Force user is able to pass through solid objects, such as walls and doors, by using the Force to manipulate their body's atomic structure so it can phase harmlessly through the atoms in the solid object, arriving unharmed on the other side. Intense effort and concentration is required when using phasing, and the Force user must rest between each attempt at using the power. Since a lot of effort and concentration is required, the Force user is not able to phase anyone else besides themself. Should concentration be lost during phasing, the Force user will become fused within the solid object and will die. The thicker the solid object, and the longer the duration of the phasing attempt, the more stressful the phasing attempt is on the user and the more Force energy, effort and concentration is required to pass through. Phasing can be used to allow some incoming attacks to be rendered ineffective; up to three attacks in a row before requiring a necessary cooling down period. However, the tremendous effort required to phase incoming attacks means it is not always one hundred percent effective, and it does not protect against energy based attacks such as lightsabers or Force lightning. Phasing is impossible through all types of energy barriers.

Light Side Master Powers:

Stasis
(Prerequisite: Telekinesis, Alter Flow, Wall of Light)

Force user can freeze a single individual person in place, in a stasis field created using Force energy, for a maximum of 12 hours. They can also keep a group of five people in a stasis field for 3 hours, or even prevent a roomful of people (approximately 15 individuals) from moving for ten minutes. The further away the Force user is, the weaker the stasis field, and the more effort it requires to sustain it. Higher level opponents and those with strong will can resist, though it is tough. After the elapsed time is over, the Force user requires sufficient time to rest before attempting to create another stasis field.


Plant Surge

(Prerequisite: Infusion, Accelerate Healing, Revitalize)

Force user can make plant life grow faster and fuller than it would naturally, even turning a seed into a fully grown plant with a good deal of concentration. They can not create the plants, only manipulate their growth. It is also possible for the Force user to manipulate the makeup and functionality of the plants, enabling them to create serums or poisons from rare plants or slowly change the atmosphere or deplete pollution. Force user also has the ability to regenerate dead or damaged plant life over a fairly wide area and can employ many plants to carry out concentrated attacks on their behalf, through communication with them via the Force. The greater the area, or the more plants employed, the greater the strain on the user.

Dark Side Force Powers:

Deadly Sight

(Prerequisite: Telekinesis, Pyrokinesis & Combustion)

Force user focuses their hatred into a deadly energy that can inflict pain and injury upon their foes merely by looking at them, causing their victim's body to burn and smoke as they die. Direct line of sight is required for the power to be effective, and causes strain on the user. The Force user can quickly reduce a single opponent in their immediate vision to ashes, or fry almost anyone within the eye's focus in a minute, literally cooking them from the inside and out. The Force user is able to precisely decide which opponents in their sights to target and can target a maximum of a dozen opponents at once, however this requires greater concentration, causes greater strain and requires an increased period of time to successfully burn them.


Thought Bomb

(Prerequisite: Sith Sorcery, Force Bolt, Waves of Darkness)

Force user can create powerful destructive bombs and orbs of varying sizes by channelling sheer will and the power of the Dark side of the Force. A well crafted thought bomb could blast open the hull of a ship or rip the flesh off of a person. The victims of the blast have their souls sucked into a sphere or Dark side energy where they are trapped in an orb of dark torment until the end of time (or until they can be saved). These thought bombs can last for a few hours in a dormant state before being activated by close proximity movement. A cluster of bombs can cause a more intense chained damage. The Force user can also create bombs which emit arcs or waves of Dark side energy, which can also home in on and follow another Force user and cause a surge of pain, sickness, disorientation, and physical exertion to the target, as well as a loss of advanced motor co-ordination. The more potent the effects of a bomb, and the greater its size, the greater the fatigue suffered by its creator. The Force user would lose a great deal of their ability to control their other Force abilities, and would be hard pushed to do any other demanding activities. The fatigue from a large bomb's creation could stretch from a few hours to days until fully recovered. The thought bomb is a highly dangerous suicidal weapon and can not be made to distinguish between ally and enemy.
Image

Post Reply