Post
by Lady Kota » Fri Sep 15, 2017 11:18 am
Level 5 Force User (500 words for level-up, Level 5 Skills require 500 words each)
Battery Scramble cause a droid (or an army of, at higher levels) to short-circuit; temporarily disable a security holocam, causing a brief period of static that allows the user to pass while only alerting security to a minor holocam malfunction. Can also be used to deplete power packs, energy cells, and similar sources of energy, rendering electronic devices and powered weaponry useless until the power source is replaced or recharged. A2, S2
Force Scream - A Force User amplifies his or her voice with the Force, causing disorientation, confusion and, at higher levels, pain. C2
Battlemind - ones morale and fighting spirit was augmented through sheer focus S2, C2
Telekinesis - The user is able to push, pull and levitate objects. The level of the user determines the strength of the hold they have on the object, how powerfully they can repel/attract an object and also the size of the object in question. A2
Hibernation Trance - Allows the body to slow to a state of hibernation for long periods C1
Illusions - includes a broad spectrum of more specific sub-powers in which the Force is used to create any external illusion. Will even continue to be seen if a person is looking at the false image through electronic means, such as a live camera feed (Upon playback, nothing will be there, or the true image will be recorded). In higher levels, the illusions become more solid. Does not render one invisible. A3 S1 C1.
Instinctive Astrogation Control - Fly through hyperspace without a navcomputer S2, A2
Orb - manipulate water into a strong ball (or other shape) and direct it at an opponent. It can also sometimes be used on land by gathering moisture in the area. A2
Quytek: Force Mask - Make yourself small and barely recognizeable within the Force. At higher levels, will mask the FUs connection to the Force, allowing them to pass unnoticed to other FUs C2, S2, A2
Shadowstrike - allows the wielder to send physical blows at an opponent, without actually coming into contact with the opponent. The force of the blow would be equivalent to an actual punch thrown by the wielder (taking into account the wielders physique), but allows the wielder to remain at a distance from their opponent. Essentially unarmed combat using the Force to attack. A2, C1
Blinding - emanate what appears as a blinding flash of energy, causing the targets vision to overload and causing temporary blindness. Obfuscate an opponents vision, making it difficult for the adversary to spot and attack the Jedi (or anyone else, for that matter). A2
Revitalize bring the vitality of the closest non-droid companion of the caster to its peak, though the recipient will have a drop in energy after being revitalized. At higher levels, allows the caster to further boost a companions vitality or affect more than one individual at a time. A2, S2
Affliction - works much like a fast-acting poison, quickly debilitating the target. The effects of affliction worsen over time if not treated medically. A2, S1
Force Choke - Use the mental powers of the Force to physically injure, and at higher levels kill, another being. A3
Repair - a Dark Side version of Healing, this skill allows a Force User to repair a wound. It is not, however, healed, and will reopen, fester, and/or rot within a month if not given proper medical attention C2
