Force System

Bring your questions regarding Sithlore's Force System here! Application limits, tips, and all other information can be answered here.
Lady Kota
Full Member
Posts: 383
Joined: Thu Sep 14, 2017 1:31 pm

Force System

Post by Lady Kota » Fri Sep 15, 2017 11:12 am

Word Counts:
  • Powers = 100 x level of power
  • Levels = 100 x level
  • Control/Sense/Alter = Level 1: 400, Level 2: 700, Level 3: 1,000
Items:
  • Shoto = 600
  • Saber = 750
  • Lightstaff (Double-bladed) = 1,000
  • Lightspear (Pike) = 1,000
  • Sithsword = 1,250
  • Tonfa-style Lightsaber (x2) = 1,250
  • Lightside/Darkside/Shadow Amulet (Must be Force Mentor) = 700
Alignment Change:
  • Light/Dark to Neutral, or Neutral to Light/Dark - 1,000
  • Light to Dark or Dark to Light - 2,000
Master Power:
For those seeking a Master Power, they must have reached level 13, possess Control, Sense and Alter levels of 3, have 20 Force powers, meet the prerequisites for the power and have approval of the majority vote from the Force Staff. The Master Power application is then 5,000 words and can be the only application submitted for a two month period. In addition it should be noted that a Master Power may be removed, by a majority vote from the Force Staff, from a player due to either prolonged inactivity or misuse without notice.

Control/Sense/Alter:
The theme of Control was centered on the ability to control one's own body. Development of these skills would continue throughout a Force Users' life, as the basics of all other disciplines of Force use began here. One of the most well known side-effects of mastering the discipline of Control was prolonged life and the avoidance of decay.

Sense allows the Force User to sense the flow of the Force, how it connects the various pieces of the galaxy and the disturbances within the force.

The Alter skill allows a Force User to change the way the Force flows through the galaxy, thus enabling them to make things act in a way they would not normally, such as moving objects with the mind, levitating ones body or spontaneously combust.

Lady Kota
Full Member
Posts: 383
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:13 am

Level 1 student (Level 1 Skills require 100 words each)
Alter Flow - The FU alters the path of Force to flow across and around obstacles in the room, making it flow more freely A1
Create Light - Creates an orb of light for dark places C1
Life Sense - Sense the life around you, not the Force, just life S1
Lightsaber Combat - Allows the FU to use a lightsaber with reasonable skill. Required for lightweapon creation. C1, S1
Sense Force Disturbance - Allows the FU to sense major disturbances in the Force S1
Image

Lady Kota
Full Member
Posts: 383
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:14 am

Level 2 Force User (200 words for level-up, Level 2 Skills require 200 words each)
Absorb/Scatter Energy - FU can minimize (absorb at higher level) an energy blast. C1
Danger Sense - Sense danger/traps, etc S1
Darkness - Force user can create darkness by absorbing all the light in an area C1, S1, A1
Image

Lady Kota
Full Member
Posts: 383
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:14 am

Level 3 Force User (300 words for level-up, Level 3 Skills require 300 words each)
Advanced Lightsaber Combat -FU can fight better and can use the Force, a bit, to help C2,S1, Level 1 Lightsaber Combat
Detoxify Poison - Allows you to detoxify poison in yourself and, at higher levels, to detoxify poison in another person C1
Force Jump - The Force allows the FU to jump higher than normal C1
Psychometry - Discern past events by coming into contact with inanimate objects. Events are seen from the viewpoint of the holder, emotions included (no bodies/corpses allowed for Lightsiders) S2
Pyrokinesis - Can start a fire with the Force, using the molecules in the air C2, A1
Surveillance - Can acquire knowledge about your surroundings without allowing observers to realize youre doing it S2, A1
Force Shield - The most basic defense available to any Force user. This power allows them to resist intrusive powers such as Mind Trick or to prevent their weapon from being snatched away by telekinetic means. This is a very basic defense and as such higher level Force Users and more powerful techniques can bypass and/or tear it down. C1,S1
Truth Sense - Sense a lie or duplicity. S1
Image

Lady Kota
Full Member
Posts: 383
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:17 am

Level 4 Force User (400 words for level-up, Level 4 Skills require 400 words each)
Breath Control - numb the bodys instinct to shut itself down after long periods without oxygen, allowing the user to be able to go without breathing for hours, even days. This was very effective in situations where the air was very thin, underwater, or in any environment with toxic fumes. C2
Cryokinesis - can manipulate particles of water in the air to create frost and ice. Can also freeze liquids. C2, A1
Dim Anothers Senses - Exactly what it says S1, A2
Force Comprehension - absorb and interpret great quantities of information rapidly by speeding up the users neural processes. Basic knowledge of the topic being learned required for it to be effective. S1, C1
Remain Conscious - Allows you to remain conscious with wounds that normally would incapacitate you C2
Resist Stun - Allows you to resist a stun blast C2, A1
Sense Force User - Sense another FU in the area S1
Telepathy - Allows the user to send intentions or emotions through the Force and to intercept intentions or emotions others are sending. At higher levels, may allow the user to gain a limited glimpse of a person's thoughts or create a clearer message. S2, C1
Accelerate Healing - Make your natural healing faster, and aid others at higher levels. C2, S1
Unity - FU allows the Force to flow across and around the boulders and obstacles within ones body. By moving these emotional and physical barriers, the Force flows more freely, allowing the individual to reach a deeper connection to the world around them. Also brings into unity ones breathing, motion, and alignment. C2
Feed On Darkside -Allows the FU to use others dark emotions to fuel their own power C1, A2

Lightsaber Construction also requires that you be at level four.

Wordcount requirements are:
600 for Shoto (dagger), 750 words for a single blade, 1,000 for staff, whip, or spear, 1,250 for Sith Sword or a pair of Tonfa sabers.
Construction also requires that you have any of the 4 lightsaber combat skills*

Note: Sith Swords *also* require Sith Alchemy as a pre-requisite.
Image

Lady Kota
Full Member
Posts: 383
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:18 am

Level 5 Force User (500 words for level-up, Level 5 Skills require 500 words each)
Battery Scramble cause a droid (or an army of, at higher levels) to short-circuit; temporarily disable a security holocam, causing a brief period of static that allows the user to pass while only alerting security to a minor holocam malfunction. Can also be used to deplete power packs, energy cells, and similar sources of energy, rendering electronic devices and powered weaponry useless until the power source is replaced or recharged. A2, S2
Force Scream - A Force User amplifies his or her voice with the Force, causing disorientation, confusion and, at higher levels, pain. C2
Battlemind - ones morale and fighting spirit was augmented through sheer focus S2, C2
Telekinesis - The user is able to push, pull and levitate objects. The level of the user determines the strength of the hold they have on the object, how powerfully they can repel/attract an object and also the size of the object in question. A2
Hibernation Trance - Allows the body to slow to a state of hibernation for long periods C1
Illusions - includes a broad spectrum of more specific sub-powers in which the Force is used to create any external illusion. Will even continue to be seen if a person is looking at the false image through electronic means, such as a live camera feed (Upon playback, nothing will be there, or the true image will be recorded). In higher levels, the illusions become more solid. Does not render one invisible. A3 S1 C1.
Instinctive Astrogation Control - Fly through hyperspace without a navcomputer S2, A2
Orb - manipulate water into a strong ball (or other shape) and direct it at an opponent. It can also sometimes be used on land by gathering moisture in the area. A2
Quytek: Force Mask - Make yourself small and barely recognizeable within the Force. At higher levels, will mask the FUs connection to the Force, allowing them to pass unnoticed to other FUs C2, S2, A2
Shadowstrike - allows the wielder to send physical blows at an opponent, without actually coming into contact with the opponent. The force of the blow would be equivalent to an actual punch thrown by the wielder (taking into account the wielders physique), but allows the wielder to remain at a distance from their opponent. Essentially unarmed combat using the Force to attack. A2, C1
Blinding - emanate what appears as a blinding flash of energy, causing the targets vision to overload and causing temporary blindness. Obfuscate an opponents vision, making it difficult for the adversary to spot and attack the Jedi (or anyone else, for that matter). A2
Revitalize bring the vitality of the closest non-droid companion of the caster to its peak, though the recipient will have a drop in energy after being revitalized. At higher levels, allows the caster to further boost a companions vitality or affect more than one individual at a time. A2, S2
Affliction - works much like a fast-acting poison, quickly debilitating the target. The effects of affliction worsen over time if not treated medically. A2, S1
Force Choke - Use the mental powers of the Force to physically injure, and at higher levels kill, another being. A3
Repair - a Dark Side version of Healing, this skill allows a Force User to repair a wound. It is not, however, healed, and will reopen, fester, and/or rot within a month if not given proper medical attention C2
Image

Lady Kota
Full Member
Posts: 383
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:19 am

Level 6 Force User (600 words for level-up, Level 6 Skills require 600 words each)
Combat Sense - Force tells the FU what the other is about to do S2
Disguise - FU uses the Force to disguise their apperance and voice A2
Force Adhere - A FU gathers the Force into a concentrated form that coats hands and feet, acting like an adhesive. This allows the FU to "cling" to surfaces; walls, ceilings, ship hulls. The higher the FU level, the stronger the "grip", allowing the FU to move while adhered (ie, running on walls for a very short time, hang from ceiling to avoid detection for a time).Requires: Telekinesis, Force Jump. C2, A2
Neural Storm - Allows the FU to use psychic energy to overload a victims neural network, causing extreme but momentary disorientation A2, S2
Short-term Memory Enhancement-Use the Force to search your own short term memory S3
Skilled Lightsaber Combat -Can do fancy tricks and can wield two lightsabers with ease C2 S2, Level 3 Advanced Lightsaber Combat
Beast Control - Force user can use the Force in order to calm or take command over a creature. Creatures of a large enough size can be ridden. C3, S1
Affect Mind - Change someones mind with the Force C1, A2, S2
Force Barrier/Bubble - Take less damage by creating a Force Barrier or sphere of protection C2, A1
Malacia - Induces a powerful dizziness and nausea in an opponent. Completely incapacitating, but not permanently damaging. Lasts 12 hours or one thread A3, C1
Control Mind - Control what someone is thinking S1, A2
Memory Wipe - Wipe someone's memory, not fully at this point and hard to do A3, S1
Mind Shard - Allows the wielder to drive daggers of psychic energy into their victims mind, disrupting neural pathways and causing the victim to feel intense pain their mind A3
Sith Sorcery - The ability to commune with the Ancient Sith Lords and call upon their power to supplement yours C2, S2

Construction of a Force Amulet also requires that you be at level six or higher.

The wordcount requirement for an amulet is 700. You must also have achieved Mentor status.
Image

Lady Kota
Full Member
Posts: 383
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:20 am

Level 7 Force User (700 words for level-up, Level 7 Skills require 700 words each)
Control Pain - Use of the Force to control the feeling of pain C2
Enhance Skills - Force increases the FUs abilities C2
Force Charged Strike - Force aided attack with a weapon or fists C1
Force Speed - Increase speed of movements C2
Magnify Senses - With this power, a FU can magnify the 5 senses (Sight, Smell, Touch, Taste, Sound) C1, S1
Null Gravity - Nullify the effects of gravity in a small area C2, S1, A3
Night Vision - Allows the Force user to see in the dark by focusing Force energy onto the surface of the retinas. This makes it easier to stay hidden in shadows, though the eyes have a faint glow. Requires: Create Light. C2, S1
Force Meld - A technique which unites several Jedi through the Force, drawing strength from each other and acting as a single, powerful entity C3, S2, A2, All in melding group must have skill
Immunity - the user focuses their will into creating a defensive aura that surrounds them, which protects them from Force powers, negating their effects. It is often used to combat offensive Force powers, and the dark side. C2, A2, S1
Living Sensors - FU imbues a piece of technology, such as scanning paddles, with the Living Force, enabling the tool to identify Force Sensitives A2, S1
Darkside Alchemy - Pertains to the forging of Sith Swords and Darskide-imbued armor, but also deals with the creation of darkside mutants. Required for Sithsword creation. A2, C1
Drain Knowledge - extract knowledge out of a sentient without his or her consent. Beyond simple reading of thoughts, the Drain Knowledge ability disrupted the Force to steal deep memories and information in a violent and merciless way. Such a process might damage the subject psychologically. S2, A2, C1
Image

Lady Kota
Full Member
Posts: 383
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:21 am

Level 8 Force User (800 words for level-up, Level 8 Skills require 800 words each)
Block Force Ability - Block/Dampen another FUs ability S1, A3
Force Bolt - Small bolt of pure Force energy C2
Foresight/Visions - The FU can see into the future, though it is always in motion C1, S3
Mental Translocation - Leave the body and look around with the Force C2, S2
Shadow Lance - An Force user focuses the particles used in Create Light/Darkness into a finely honed Spear or Lance.The spear is exactly like a metal weapon with the exception that it would require a lightsaber and/or a well-used Force Power to deflect the projectile. The construct vanishes the moment control is released. At higher levels this Lance can be multiplied and exceptionally strong Force Users can launch dozens of these projectiles at a target. Requires Create Light, Darkness. C2, A3
Shadow Walk - Transfer the matter of a person and those touching them from one shadow to another C2, S2, A3
Comprehend Speech - Enables a Force user to understand the spoken language of any sentient they are interacting with. It does not necessarily allow them to speak it, merely understand the general meaning. Use of the ability is aided if the sentient itself is Force sensitive to some degree. C2, S3
Infusion - Animate creatures or elements around you with the Living Force, causing them to become your allies in battle (befriending snakes or Wampas, for example, or even animating a water tentacle) A3, S2, C1
Reduce Injury - Reduce the injury caused by an attack, fall, etc C2, A1
Energy Trap - A concentration of Dark Side energy nearly invisible to the naked eye. When your opponent stumbles into it, they are instantly immobilized, unable to move without tightening the trap C2, A2
Science of Darkness - FU takes a Sith Amulet or other object formed by Darkside Alchemy & uses that Force-imbued technology to identify a persons sensitivity to the Force A2, C1, S1, Darkside Alchemy Skill
Image

Lady Kota
Full Member
Posts: 383
Joined: Thu Sep 14, 2017 1:31 pm

Re: Force System

Post by Lady Kota » Fri Sep 15, 2017 11:21 am

Level 9 Force User (900 words for level-up, Level 9 Skills require 900 words each)
Battle Meditation - The FU concentrates on the general flow & outcome of a battle. When the battle is pictured in their mind, they project the image to all participants in the battle. This image influences both sides, bolstering their own forces while reducing the conviction of their opponents S2, C3
Control Weather - Control the weather in an area. Includes summoning storms. C3, S2, A2
Dreamscape - A Force projection placing an opponent in a world created in the mind of the wielder. The illusion is often broken when the opponent tries to break though it, but until then it appears to be real A3, S3, C2
Force Heal - Allows the user to heal serious wounds in themselves or other people. A2, C2, S1
Force Reflection - Allows the Jedi to reflect offensive powers toward the user. Will only work on powers of the same level as the user or lower. A3, S2, C2
Combustion - make an object explode by sheer force of will. Rarely used on a person, the effects on inanimate objects and persons are devastating. Depending on the size, density and vulnerability of the object in question, combustion would become harder or easier to use successfully. Requires Pyrokinesis, A3, S1, C2
Waves Of Darkness - FU uses the Darkside as an attack in waves, allowing the wielder to smash through mental & physical defenses with ease C2, S2, A2
Image

Post Reply